This post originally appeared in The Belbird blog written by Monika Kern.
The Progress Outcomes for Designing and Developing Digital Outcomes include for students to learn about choosing the best tool for solving a technological problem:
Progress Outcome 2
In authentic contexts and taking account of end-users, students make decisions about creating, manipulating, storing, retrieving, sharing and testing digital content for a specific purpose, given particular parameters, tools, and techniques. They understand that digital devices impact on humans and society and that both the devices and their impact change over time. Students identify the specific role of components in a simple input-process-output system and how they work together, and they recognise the “control role” that humans have in the system. They can select from an increasing range of applications and file types to develop outcomes for particular purposes.
Progress Outcome 3
In authentic contexts, students follow a defined process to design, develop, store, test and evaluate digital content to address given contexts or issues, taking into account immediate social, ethical and end-user considerations. They identify the key features of selected software and choose the most appropriate software and file types to develop and combine digital content. Students understand the role of operating systems in managing digital devices, security, and application software and are able to apply file management conventions using a range of storage devices. They understand that with storing data comes responsibility for ensuring security and privacy.
For my Professional Inquiry during Term 2 I chose to focus on students choosing the best digital tool for a particular purpose, while keeping in mind that many teachers are time poor, often have limited access to digital technologies in their classrooms and some teachers lack confidence in their using Digital Technologies effectively in learning and teaching. How can I enable students to make such choices while showing their teachers that with some guidance you can students go beyond what the teachers know or feel confident in?
Here is the link to my Professional Inquiry Plan for anyone who is interested to see the full process I went through. This is a summary of what I found effective in the Raranga Matihiko programme:
Running a structured tutu session for the students where they can explore the different tools – encouraging the teachers & adults to have a turn also
Holding a conversation with them about how to choose the best tool for a particular purpose
Designing tasks in a way that allows students age-appropriate choices
Engaging the teachers in conversations about their students’ choices, also how they can apply this in their own practice back in the classroom
As a teacher you might wonder what this could look like in your own classroom. Here are some ideas inspired by what I found during my inquiry:
This post originally appeared in The Belbird blog written by Monika Kern.
The Progress Outcomes for Designing and Developing Digital Outcomes include for students to learn about choosing the best tool for solving a technological problem:
Progress Outcome 2
In authentic contexts and taking account of end-users, students make decisions about creating, manipulating, storing, retrieving, sharing and testing digital content for a specific purpose, given particular parameters, tools, and techniques. They understand that digital devices impact on humans and society and that both the devices and their impact change over time. Students identify the specific role of components in a simple input-process-output system and how they work together, and they recognise the “control role” that humans have in the system. They can select from an increasing range of applications and file types to develop outcomes for particular purposes.
Progress Outcome 3
In authentic contexts, students follow a defined process to design, develop, store, test and evaluate digital content to address given contexts or issues, taking into account immediate social, ethical and end-user considerations. They identify the key features of selected software and choose the most appropriate software and file types to develop and combine digital content. Students understand the role of operating systems in managing digital devices, security, and application software and are able to apply file management conventions using a range of storage devices. They understand that with storing data comes responsibility for ensuring security and privacy.
For my Professional Inquiry during Term 2 I chose to focus on students choosing the best digital tool for a particular purpose, while keeping in mind that many teachers are time poor, often have limited access to digital technologies in their classrooms and some teachers lack confidence in their using Digital Technologies effectively in learning and teaching. How can I enable students to make such choices while showing their teachers that with some guidance you can students go beyond what the teachers know or feel confident in?
Here is the link to my Professional Inquiry Plan for anyone who is interested to see the full process I went through. This is a summary of what I found effective in the Raranga Matihiko programme:
Running a structured tutu session for the students where they can explore the different tools – encouraging the teachers & adults to have a turn also
Holding a conversation with them about how to choose the best tool for a particular purpose
Designing tasks in a way that allows students age-appropriate choices
Engaging the teachers in conversations about their students’ choices, also how they can apply this in their own practice back in the classroom
As a teacher you might wonder what this could look like in your own classroom. Here are some ideas inspired by what I found during my inquiry: